- File Changes
- .gitignore
- Cargo.toml
- assets/bardo.png
- assets/darkdimension.png
- assets/reaper.png
- src/main.rs
- assets
-
src
- main.rs
- .gitignore
- Cargo.toml
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/target**/*.rs.bk
[package]name = "game-tutorial"version = "0.1.0"authors = ["Sunjay Varma <[email protected]>"]edition = "2018"[dependencies][dependencies.sdl2]version = "0.32.1"default-features = falsefeatures = ["image"]
use sdl2::pixels::Color;use sdl2::event::Event;use sdl2::keyboard::Keycode;use sdl2::render::{WindowCanvas, Texture};use sdl2::rect::{Point, Rect};// "self" imports the "image" module itself as well as everything else we listeduse sdl2::image::{self, LoadTexture, InitFlag};use std::time::Duration;const PLAYER_MOVEMENT_SPEED: i32 = 20;#[derive(Debug, Clone, Copy, PartialEq, Eq)]enum Direction {Up,Down,Left,Right,}#[derive(Debug)]struct Player {position: Point,sprite: Rect,speed: i32,direction: Direction,}fn render(canvas: &mut WindowCanvas,color: Color,texture: &Texture,player: &Player,) -> Result<(), String> {canvas.set_draw_color(color);canvas.clear();let (width, height) = canvas.output_size()?;// Treat the center of the screen as the (0, 0) coordinatelet screen_position = player.position + Point::new(width as i32 / 2, height as i32 / 2);let screen_rect = Rect::from_center(screen_position, player.sprite.width(), player.sprite.height());canvas.copy(texture, player.sprite, screen_rect)?;canvas.present();Ok(())}// Update player a fixed amount based on their speed.// WARNING: Calling this function too often or at a variable speed will cause the player's speed// to be unpredictable!fn update_player(player: &mut Player) {use self::Direction::*;match player.direction {Left => {player.position = player.position.offset(-player.speed, 0);},Right => {player.position = player.position.offset(player.speed, 0);},Up => {player.position = player.position.offset(0, -player.speed);},Down => {player.position = player.position.offset(0, player.speed);},}}fn main() -> Result<(), String> {let sdl_context = sdl2::init()?;let video_subsystem = sdl_context.video()?;// Leading "_" tells Rust that this is an unused variable that we don't care about. It has to// stay unused because if we don't have any variable at all then Rust will treat it as a// temporary value and drop it right away!let _image_context = image::init(InitFlag::PNG | InitFlag::JPG)?;let window = video_subsystem.window("game tutorial", 800, 600).position_centered().build().expect("could not initialize video subsystem");let mut canvas = window.into_canvas().build().expect("could not make a canvas");let texture_creator = canvas.texture_creator();let texture = texture_creator.load_texture("assets/bardo.png")?;let mut player = Player {position: Point::new(0, 0),sprite: Rect::new(0, 0, 26, 36),speed: 0,direction: Direction::Right,};let mut event_pump = sdl_context.event_pump()?;let mut i = 0;'running: loop {// Handle eventsfor event in event_pump.poll_iter() {match event {Event::Quit {..} |Event::KeyDown { keycode: Some(Keycode::Escape), .. } => {break 'running;},Event::KeyDown { keycode: Some(Keycode::Left), repeat: false, .. } => {player.speed = PLAYER_MOVEMENT_SPEED;player.direction = Direction::Left;},Event::KeyDown { keycode: Some(Keycode::Right), repeat: false, .. } => {player.speed = PLAYER_MOVEMENT_SPEED;player.direction = Direction::Right;},Event::KeyDown { keycode: Some(Keycode::Up), repeat: false, .. } => {player.speed = PLAYER_MOVEMENT_SPEED;player.direction = Direction::Up;},Event::KeyDown { keycode: Some(Keycode::Down), repeat: false, .. } => {player.speed = PLAYER_MOVEMENT_SPEED;player.direction = Direction::Down;},Event::KeyUp { keycode: Some(Keycode::Left), repeat: false, .. } |Event::KeyUp { keycode: Some(Keycode::Right), repeat: false, .. } |Event::KeyUp { keycode: Some(Keycode::Up), repeat: false, .. } |Event::KeyUp { keycode: Some(Keycode::Down), repeat: false, .. } => {player.speed = 0;},_ => {}}}// Updatei = (i + 1) % 255;update_player(&mut player);// Renderrender(&mut canvas, Color::RGB(i, 64, 255 - i), &texture, &player)?;// Time management!::std::thread::sleep(Duration::new(0, 1_000_000_000u32 / 20));}Ok(())}