- File Changes
- .gitignore
- assets/reaper.png
- assets/bardo.png
- assets/darkdimension.png
- Cargo.toml
- src/main.rs
- assets
-
src
- main.rs
- .gitignore
- Cargo.toml
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/target**/*.rs.bk
[package]name = "game-tutorial"version = "0.1.0"authors = ["Sunjay Varma <[email protected]>"]edition = "2018"[dependencies][dependencies.sdl2]version = "0.32.1"default-features = falsefeatures = ["image"]
use sdl2::pixels::Color;use sdl2::event::Event;use sdl2::keyboard::Keycode;use sdl2::render::{WindowCanvas, Texture};// "self" imports the "image" module itself as well as everything else we listeduse sdl2::image::{self, LoadTexture, InitFlag};use std::time::Duration;fn render(canvas: &mut WindowCanvas, color: Color, texture: &Texture) -> Result<(), String> {canvas.set_draw_color(color);canvas.clear();canvas.copy(texture, None, None)?;canvas.present();Ok(())}fn main() -> Result<(), String> {let sdl_context = sdl2::init()?;let video_subsystem = sdl_context.video()?;// Leading "_" tells Rust that this is an unused variable that we don't care about. It has to// stay unused because if we don't have any variable at all then Rust will treat it as a// temporary value and drop it right away!let _image_context = image::init(InitFlag::PNG | InitFlag::JPG)?;let window = video_subsystem.window("game tutorial", 800, 600).position_centered().build().expect("could not initialize video subsystem");let mut canvas = window.into_canvas().build().expect("could not make a canvas");let texture_creator = canvas.texture_creator();let texture = texture_creator.load_texture("assets/bardo.png")?;let mut event_pump = sdl_context.event_pump()?;let mut i = 0;'running: loop {// Handle eventsfor event in event_pump.poll_iter() {match event {Event::Quit {..} |Event::KeyDown { keycode: Some(Keycode::Escape), .. } => {break 'running;},_ => {}}}// Updatei = (i + 1) % 255;// Renderrender(&mut canvas, Color::RGB(i, 64, 255 - i), &texture)?;// Time management!::std::thread::sleep(Duration::new(0, 1_000_000_000u32 / 60));}Ok(())}